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Old Aug 15, 2010, 08:02 PM // 20:02   #121
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Originally Posted by Fay Vert View Post
Nice try but no, not even that as any hex area will wipe you. Besides no skill dodges, they block, so again, many areas that will wipe you.
General PvE play hexes aren't really a threat.
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Old Aug 15, 2010, 08:06 PM // 20:06   #122
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We could also change preps to function more realistically, as in "Your next (number) arrows function as X arrows" instead of relying on an annoying timer. I'd also like to see armor penetration and/or a way to inflict cracked armor.
I agree. So it functions kind of like splinter. Problem with that is using the prep with barrage (if it were allowed) would require constant reapplication of the prep (unless the arrow limit was high).

as far as conditions are concerned I find it very odd that a ranger cannot inclist deepwound with a bow. It is a pointy stick flying into ones guts. sounds like a deepwound to me. Not as much with cracked armor but i feel the ranger should be able to apply ALL conditions in one way or another using only ranger skills.
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Old Aug 15, 2010, 08:22 PM // 20:22   #123
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Uhhhhhh what? Are you trying to argue that this obviously exaggerated extremely overpowered example isn't overpowered? Ha Ha oh wow.
Of course it is duh!

But it's not anywhere near as game breaking as permasin which are totally immune to most things.
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Old Aug 15, 2010, 08:28 PM // 20:28   #124
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Why do you not work for Anet, your ideas are wonderful However I do love the ranger at the moment, but considering your ideas, it has made me think that perhaps some tweaks may be in order. Nice post!
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Old Aug 15, 2010, 09:13 PM // 21:13   #125
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Originally Posted by G4ymBoy View Post
as far as conditions are concerned I find it very odd that a ranger cannot inclist deepwound with a bow. It is a pointy stick flying into ones guts. sounds like a deepwound to me. Not as much with cracked armor but i feel the ranger should be able to apply ALL conditions in one way or another using only ranger skills.
+1. I think that the only condition that the ranger itself shouldnt be able to apply is Dissease. Anyway , your pet should be able to apply it so , kinda yes . They should be able to apply ALL conditions .
It would be really cool that rangers would get with some prep or X skills , bonuses per condition on target like Scavengers Focus but more consistent.

For example Burning Arrow , stays the same , adding "you cure target foe from Bleeding . If this happens , target foe recieves additional 10...22...25 damage"

Or Incendiary arrows , stays the same , adding "if target foe was suffering from another condition except burning , this skill recharges 1...2...3 sec faster"

Or Poison Arrow , making it more like IA . "you shoot an poisoned arrow to target and 2 nearby targets , poisoning the target for 3...7...12sec. If target foe was suffering more than 2 conditions , this arrows deal +3...7...10 damage."

You know , stuff like that.
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Old Aug 15, 2010, 09:43 PM // 21:43   #126
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Originally Posted by Fay Vert View Post
Of course it is duh!

But it's not anywhere near as game breaking as permasin which are totally immune to most things.
o.0 uh you're immune to all attacks and are dealing 100/200 damage to all adjacent foes for every attack. All you need is a monk to cast SB on you and the whole game is yours. Also this skill is non elite...but this vein of conversation is really ridiculous.

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+1. I think that the only condition that the ranger itself shouldn't be able to apply is Disease. Anyway, your pet should be able to apply it so, kinda yes. They should be able to apply ALL conditions.
It would be really cool that rangers would get with some prep or X skills , bonuses per condition on target like Scavengers Focus but more consistent.

For example Burning Arrow , stays the same , adding "you cure target foe from Bleeding . If this happens , target foe recieves additional 10...22...25 damage"

Or Incendiary arrows , stays the same , adding "if target foe was suffering from another condition except burning , this skill recharges 1...2...3 sec faster"

Or Poison Arrow , making it more like IA . "you shoot an poisoned arrow to target and 2 nearby targets , poisoning the target for 3...7...12sec. If target foe was suffering more than 2 conditions , this arrows deal +3...7...10 damage."

You know , stuff like that.
Why shouldn't rangers be able to put disease on people with their bow?

And your idea is an interesting one. It's similar to the whole mesmer thing when they remove a hex and deal damage to foes. I would like to see this done. Although in PvP I think the functionality should stay the same...but that's a given at this point right?
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Old Aug 15, 2010, 09:44 PM // 21:44   #127
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Thank goodness someone made a suggestion for poison arrow though i think that one would need reworking (still seems very underpowered great start though). I love the idea of Burning arrow curing bleeding for some extra damage. I think making conditions a unique aspect for rangers would be an inspired change.

EDIT: I agree with Balth as far as pvp is concerned.
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Old Aug 15, 2010, 10:35 PM // 22:35   #128
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Originally Posted by G4ymBoy View Post
Problem with that is using the prep with barrage (if it were allowed) would require constant reapplication of the prep (unless the arrow limit was high).

as far as conditions are concerned I find it very odd that a ranger cannot inclist deepwound with a bow.
Agree with Barrage, but then I'm not that concerned that it removes preps. It's either that or increase duration on most with major fixes to ones like Apply Poison, Barbed and Seeking. Also agree on deep wound, like cracked armor it should be possible.
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Old Aug 15, 2010, 11:48 PM // 23:48   #129
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Adding arrow limits to rangers at all would make me BAWWWW. I generally just don't like that game mechanic. But if they did that in conjunction with some kind of serious buff I guess it wouldn't be so bad.
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Old Aug 16, 2010, 02:38 PM // 14:38   #130
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Originally Posted by Fay Vert View Post
I find it amusing that anyone can worry about buffing leading to rangers becoming overpowered when they let permasins utterly destroy the game for so long. It's hard to imagine what sort of an update they could possible do to make rangers even remotely close to that abomination.
Oh that's easy

Bow ranges tripled
Barrage works in a 360 degree arc no limit on target number.
Horn Bows have innate 50% armour piercing.
Preparations stack.

That should be fairly balanced
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Old Aug 16, 2010, 02:47 PM // 14:47   #131
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Originally Posted by Fay Vert View Post
Just to clarify. I mean bow rangers. Sure I love the wilderness survival line and I see traps as a great way for rangers to do AoE damage. But sorry, a singl bow is a single target damage weapon. Barrage is a fun exception but it would be stupid to assume that that is the way bows work, shoud work and the way forward.

As for assassins and dervishes? Welcome to what made a great game shite, they are just different culture's warriors wrapped up in marketing BS to sell a product to the teenage masses.

And you see one video showing how barrage interracts with environment in GW2 and you use that to say that rangers are going aoe? Fail you, you missed the point of the video. Do you even know what a bow is?
I too see a Bow as a single target weapon in fact only heavy weapons should be able to attack multiple targets so Scythe and maybe hammer.

Were it not for the skills

Its the skills that make bows multi target since they do not in effect fire mundane arrows.
That is why there isn't a quiver with arrows in it they fire some kind of magical arrow and maybe magical arrows can do anything.
There are only a few multi arrow skills anyway.
They could and should have added automatic fire bows similar to the Chinese automatic crossbow.
I really hope the Asura are working on these right now.

sry for double post I should have put that in one.

Last edited by gremlin; Aug 16, 2010 at 02:49 PM // 14:49..
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Old Aug 16, 2010, 04:30 PM // 16:30   #132
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Originally Posted by gremlin View Post
They could and should have added automatic fire bows similar to the Chinese automatic crossbow.
I really hope the Asura are working on these right now.
I heard that the renowed dwarven engineer Gatling is working together with the famous asuran alchemist Mauser to develop such a device.

Last edited by Amy Awien; Aug 16, 2010 at 04:32 PM // 16:32..
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Old Aug 16, 2010, 05:32 PM // 17:32   #133
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Originally Posted by gremlin View Post
Oh that's easy

Bow ranges tripled
Barrage works in a 360 degree arc no limit on target number.
Horn Bows have innate 50% armour piercing.
Preparations stack.

That should be fairly balanced
The only ridiculous things in there are the 1st and 3rd thing. And really it wouldn't put them to the same level as the sin was. I could basically clean out half the underworld in 30 minutes with my permasin back in the day. And I'm bad. So you know they were over the top.

Last edited by belshazaarswrath; Aug 16, 2010 at 05:35 PM // 17:35..
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Old Aug 16, 2010, 09:22 PM // 21:22   #134
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Originally Posted by gremlin View Post
Oh that's easy

Bow ranges tripled
Barrage works in a 360 degree arc no limit on target number.
Horn Bows have innate 50% armour piercing.
Preparations stack.

That should be fairly balanced
Hmmm. Maybe increase the range of bows (not triple) and maybe innate 30% armor piercing. Otherwise hell yeah ^.^
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Old Aug 16, 2010, 11:53 PM // 23:53   #135
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Even then armour piercing wouldn't even come close to life stealing like Nightmare Weapon. Bow ranges would be (historically/realism) way to short range at triple range, of course, you wouldn't expect to hit a single target much at that range.
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Old Aug 17, 2010, 01:26 AM // 01:26   #136
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Originally Posted by Fay Vert View Post
Even then armour piercing wouldn't even come close to life stealing like Nightmare Weapon.
Uhhh are you comparing a skill to an inherent bow attribute? That's kinda silly don't you think?
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Old Aug 17, 2010, 01:11 PM // 13:11   #137
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Of course if Ranger skill damage went too high parties would be in very serious trouble especially in hard mode.

The enemy have rangers too

A little tweaking is all they need
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Old Aug 17, 2010, 01:18 PM // 13:18   #138
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Originally Posted by gremlin View Post
Of course if Ranger skill damage went too high parties would be in very serious trouble especially in hard mode.

The enemy have rangers too

A little tweaking is all they need
Let the AI rangers be tough. It's not like people can't preplan and bring ineptitude or a b surge ele.
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Old Aug 17, 2010, 03:34 PM // 15:34   #139
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Originally Posted by belshazaarswrath View Post
Let the AI rangers be tough. It's not like people can't preplan and bring ineptitude or a b surge ele.
Or just chain aegis like almost everyone does(or did before spirits abuse ) and add weakness..^
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Old Aug 17, 2010, 04:10 PM // 16:10   #140
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Uhhh are you comparing a skill to an inherent bow attribute? That's kinda silly don't you think?
No, just the effect. Life stealing isn't game breaking but 50%AAP is?

I think not. It's like when sundering mods were all 10/10 and people thought that was great, then they changed it to 20/20 and people thought it was uber! And I was like wtf it's still crap!

50% AP on rubbish damage is rubbish damage so no, it won't break the game, it won't even make PvE bow rangers much more viable. It may just about make horn bows worth bringing once in a while, probably not.
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